A recent post I wrote about my subjective opinion regarding music in games.
http://www.jungle-troll.com/2012/04/18/its-the-music/
Mihai Cozma
Game Development Log
Wednesday, April 18, 2012
Saturday, March 17, 2012
The Two Sides of the Force
A much debated article I wrote last year (on several game dev forums) about the proper use of morality as a game mechanic.
http://www.jungle-troll.com/2011/12/29/the-two-sides-of-the-force/
http://www.jungle-troll.com/2011/12/29/the-two-sides-of-the-force/
Friday, March 16, 2012
Don't stretch your game mechanics...
I have wrote this analysis in order to explain my view on the issue of using the same game mechanics over too much content, leading the player into boredom.
http://www.jungle-troll.com/2011/12/20/dont-stretch-your-game-mechanics/
http://www.jungle-troll.com/2011/12/20/dont-stretch-your-game-mechanics/
Thursday, March 15, 2012
About Scores in Video Games
I have wrote this article a while back to expose some of my opinions regarding how score as a concept should be used by the video game designers:
http://www.jungle-troll.com/2011/10/29/about-score-in-games/
http://www.jungle-troll.com/2011/10/29/about-score-in-games/
Wednesday, March 14, 2012
A Night to Remember
An article about me trying to get the Wacom tablet to work on Linux. It was a success at the time, but now GTK support for tablets is completely broken, so we have to wait for all FLOSS apps to upgrade to GTK 3.
http://www.jungle-troll.com/2011/09/25/a-night-to-remember/
http://www.jungle-troll.com/2011/09/25/a-night-to-remember/
Thursday, July 28, 2011
Continuous Refactoring
An article about a software development technique I have developed along many years of work:
http://www.jungle-troll.com/2011/07/27/continuous-refactoring/
http://www.jungle-troll.com/2011/07/27/continuous-refactoring/
Saturday, April 16, 2011
Box2D Integration
I have written a new article about how I integrated Box2D physics engine into my Vortex Arena prototype game. You can find the article here.
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